//==============================================================================
// Cavalry N Battle Boar.txt
//==============================================================================


//==============================================================================
define sparkles
{
	set hotspot
   {
      version
      {
         Visualparticle SFX G Plenty Glow
      }
   }
}
//==============================================================================
define rainbow
{
   set hotspot
   {
      version
      {
       Visualparticle animal flying purple hippo rainbow
      }
   }
}


//==============================================================================
define norsebirthSFX
{
   set hotspot
   {
      version
      {
         VisualParticle SFX N Myth Unit Birth Effect
      }
   }
}

//==============================================================================
anim Bored
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Unicorn Bored
	
         }
      }
   }
}

//==============================================================================
anim Flail
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Unicorn Run
	
         }
      }
   }
}

//==============================================================================
anim Death
{
   SetSelector
   {
      set hotspot
      {
         version
         {
			Visual Unicorn Death
			
         }
      }
   }
}

//==============================================================================
anim Birth
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Unicorn idle
           
	
         }
      }
   }
}

//==============================================================================
anim Idle
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Unicorn idle
	    
         }
      }
   }
}

//==============================================================================
anim Walk
{
   SetSelector
   {
      set hotspot
      {
         version
         {
			Visual Unicorn Walk
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepRight 0.00 true   
                  tag FootstepLeft 0.10 true   
                  tag FootstepRight 0.50 true   
                  tag FootstepLeft 0.60 true   
//-- end auto generated section
		
         }
      }
   }
}

//==============================================================================
anim Attack
{
   SetSelector
   {
      set hotspot
      {
         version
         {
			Visual Unicorn Attack1
			//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.54 true   
                  tag GenericSound 0.60 true   
			

         }
      }
   }
}

//==============================================================================
anim Gore
{
   SetSelector
   {
      set hotspot
      {
         version
         {
			Visual Unicorn Attack2
			//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.25 true   
                  tag Attack 0.75 true   
                  tag SpecificSoundSet 0.70 false GiantFootsteps checkVisible 
                  tag SpecificSoundSet 0.90 false GiantFootsteps checkVisible 
                  tag SpecificSoundSet 0.35 false SwordSwing checkVisible 
                  tag SpecificSoundSet 0.40 false BattleBoarBuck checkVisible 
                  tag SpecificSoundSet 0.00 false BattleBoarBuckSqueal checkVisible 
//-- end auto generated section
			length 0.75
         }
      }
   }
}
